These can provide extra revenue for a passenger service, but also allowing the city to develop and grow can be seen as a goal in itself. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. The former is more likely to be profitable, but building materials allow the city to grow. There are two types of transport that the player's company can take: passengers or building materials. A-Train III is the first game in the series to use of near-isometric dimetric projection to present the city, similar to Maxis' SimCity 2000. There are no rival companies the player controls the only one in the city and the game as a result is fairly open-ended. The game places players in command of a railway company.